Sunday, March 16, 2014

Mad Men Football's next reveal...

AE Games is pleased to release its latest character concept sketch, done by David Tenorio who is currently doing the concept art for Mad Men Football. It reveals the next "player" to join the roster for another team in Mad Men Football, in addition to George Washington who was revealed last month!

If you're sick of betrayal, tune in to this teaser.
He hopes not to fail, hail (Mary pass from) Julius Caesar!
We hope the Ides of March, found you well!


Julius Caesar will now be leading his legions to "battle" not on typical battlefields, but instead on football fields! Julius Caesar will be throwing a football down the field to break his "enemies'" defenses, instead of throwing a javelin (or, pilum as some history fans may refer to it)! What historical figure will join the Mad Men Football roster next? Only time will tell...

Saturday, March 15, 2014

Monday, February 17, 2014

Today is Presidents' Day, or Washington's Birthday!

If you live in the United States you may know that today is Presidents' Day, or Washington's Birthday! As many of you may have seen this past weekend, a concept sketch of George Washington as an American football player was revealed along with the announcement of development on Mad Men Football.

To celebrate Presidents' Day, or really Washington's Birthday, and the responses I have received so far to the announcement, I'm sharing the concept sketch of George Washington, but with a slightly different color scheme than the last.


Thanks again to everybody that has been sending emails with questions, comments, and encouragement!

Friday, February 14, 2014

Football, with a historic twist? AE Games' first title...


AE Games, for the first time, is publicly announcing its first title in development, Mad Men Football! What is Mad Men Football, and the idea behind it?

Mad Men Football is a retro-styled American football video game with a historic twist, being developed specifically with the Wii U in mind! Mad Men Football is taking historical figures and groups from battlefields, and putting them on football fields!

Many of the historical figures and groups in the game may have used swords, cannons, and rifles to win battles in the past, but now they will be "battling" to win on the gridiron! Instead of George Washington firing shots at his enemies' heads, he'll be firing passes over their heads.

Mad Men Football is being self-funded right now (no Kickstarter type campaign, unless there is a great request for it), and development started on it in 2013. The goal is to hopefully release Mad Men Football as a Wii U eShop title later this year, in the United States!

Some points to address, that may help answer questions and comments since the press release on Monday:
1) What about past development experience? A young adventurer was once told, "It's dangerous to go alone!" The same can probably be said for game development, "It's dangerous to develop alone!" As a developer first, and not an artist in the least (if that hasn't been figured out already), it would be insane for me to think of producing Mad Men Football without getting help from others. It's why finding an artist was something I wanted to do early on (and did), and have even approached a voice-actor.
2) The development/programming of the game is what is being concentrated on at the moment. Finishing team playbooks, player routes, and the passing mechanics.
3) Being a self-funded project, and as a developer first, the art and animation will be done by an actual artist/animator (and everybody cheered!).
4) The voice-actor that has been contacted, is a professional voice-actor that has provided voice-overs in games. What's a football game, without an announcer?
5) The studio name. Like many indie developers, being that this is a self-funded project for now, the goal is to concentrate on making the game first and using funds to get it released. The studio name may change once we file the official paperwork (have seen lots of positive and negative comments on it though!), but some might have guessed the reasoning behind the current "name" from the initial press release (and maybe even more so now with the first game known).
6) Do you have Wii U SDKs yet? The necessary forms have already been filled out with Nintendo. Development is continuing on the project, as I have heard it can take a little while for a response (sometimes a few months?). So unfortunately, no, there's no unprecedented partnership to announce at this time.
7) Why the site, and press release this early? As some noticed, the site was setup earlier in January, which was done as a placeholder. With the continued bad news from third party developers in regards to the Wii U, I thought that this week with Valentine's Day would be a great week to try and get some good news and encouragement around the Wii U going. Which is why the press release also included the information about using the hashtag #WeLoveWiiU. The press release and announcement are definitely a lot earlier than was initially planned though. And I had no clue what I thought was a simple press release, would turn into the firestorm it did on so many different sites.
8) Is this a hoax? No. And I will probably be releasing screenshots from the prototype in the next few weeks, but I didn't want people to get discouraged at the art assets I'm using (if you can call MY assets art). If anything, the screenshots will show the basic assets that I have been using, as I have programmed plays, and made sure that players (receivers) follow the right paths.
9) To leave everybody with some hope that was discouraged by the clue/hint, site design, logo,and whether or not any of this is/was real, I'll leave you with a professionally done sketch below. Hopefully it will give you a good idea of the direction of some of the historic players, and uniforms, being aimed for in the final design with the teams. (The artist did the player sketch only, not the logo next to him.)


Thanks to everybody again that sent emails, and words of encouragement since the press release on Monday. Also, for those wondering about the site, being that I wasn't originally planning this for this week, is one reason the site is on Blogger. I actually have another hosting site, and it is currently just redirecting to Blogger for now. The hosting site is where the final website will be designed, and it also allows for real email accounts associated with the domain.

There have been some sites asking about potential interviews, and I will update this post with any interviews done in regards to the game/development/myself with the links to them below, if any are still interested. Any interviews done may also answer other questions, that haven't already been answered.

Thursday, February 13, 2014

Thank you all...

We have been a bit overwhelmed from the response of what we thought was a simple press release! Thanks to everybody that has sent emails and messages, and for the words of encouragement and even curiosity. If you have sent an email or message, efforts have been made to respond to each and every one of them.

There have been multiple emails and messages asking for a clue, or hint, as to the announcement tomorrow. Well, after some insane weather in North Carolina yesterday, and even a little today, without further delay here's a clue, or hint:

Monday, February 10, 2014

Introducing AE Games


AE Games is a brand new game developer, based in North Carolina. Our desire is to create great games designed around Nintendo systems, starting with the Wii U. Instead of treating the system as an afterthought like many developers/publishers have, it is going to be our focus.

What has been the picture of third party support on the Wii U? It seems that late DLC, no DLC, missing modes, and selling last year's game as this year's, has been the way to go. Then follow that up with trying to justify poor sales by blaming consumers (or, even Nintendo)?

There are examples of publisher support that shouldn't be forgotten, wonderfully terrible examples in our opinion, like a publisher releasing one game on the Wii U for $60, but selling a trilogy of that game series on the other consoles for the same price. Or, releasing the exact same game on all consoles at the same time, but pricing the Wii U version nearly 70% more than the other versions. Or, now even more recently, delaying only the Wii U version of a game that was already previously announced.

Not only was/is this actively sabotaging Wii U sales of those games by the publishers in our opinion, but it was apparently assuming most Wii U owners in 2012 and 2013 would be ignorant of those facts (we guess?), or not care about them?

We are tired of hearing excuses from so many third party developers and publishers in regards to supporting the Wii U. We think it's a shame so many third party developers and publishers have provided excuses for not supporting the system, instead of providing examples. There's really only one way to dice some third party support of Nintendo systems: can't never could, and never will.

But, if you own a Wii U, you likely know that there have been some developers that have really taken their time in developing Wii U games (and versions of Wii U games), to show the system's strengths. We hope to become a part of the developers that have shown how to make games better, with the Wii U.

While the foundation of the company has started in North Carolina, we will be using talent from around the world to hopefully bring great games to the Wii U (and hopefully, other Nintendo systems). We will be revealing our very first game in development for the Wii U, this Friday! Will you be hit by one of Cupid's arrows when you see it, and fall in love with the idea behind it? We hope so!