Friday, September 12, 2014

Mad Men Football early prototype screenshots.

A few weeks ago, a screenshot of Mad Men Football's (working title) early prototype was sent to several winners of a giveaway. Even before that though, early prototype screens had been shared with a few people "off-the-record" earlier this year. And while screenshots don't necessarily confirm a game is in development or even real, and I think some have been absolutely correct in maintaining a skepticism about the game not knowing that early prototype screenshots had been shared with some, even if there is a video or trailer of footage that doesn't even necessarily mean a game will see release, as many Wii U owners probably know.

With that said though, below are two screenshots showing the assets I edited and created for use in the early prototype last year (2013). The only things added to these early prototype screenshots that weren't in the screenshots already shared with some are the AE Games logo towards the bottom right corner, the Mad Men Football logo in the center of the field, and the "EARLY PROTOTYPE SCREEN" text.
Kickoff formation.
Offensive passing formation play. Offensive player with blue jersey is the QB.
Was colored blue for easier tracking while running plays in the very early prototype.
If anybody missed the previous post on the new logo designs, they were both done by Clayton Belcher, of Jolly Crouton Media.

Work has continued on Mad Men Football since last year though, and the players' visual style has been chosen. I am still self-funding the game, and have been concentrating on the programming side of things myself. I am working on something I hope to share with everyone next week that will show the visual style I am aiming for in the final game.

Follow the AE Games accounts on Twitter and Facebook for updates and conversations, and possibly even future giveaways. If you have questions about Mad Men Football and are a member of the press, send questions to PressAEGames@Gmail.com. If you're Wii U owner or just have comments/questions in general about the game in development, feel free to send those to ContactAEGames@Gmail.com.

Thursday, August 7, 2014

A Mad Men Football retro-reverse reveal, & Armillo fun!

While I haven't publicly released any screenshots of Mad Men Football outside of the concept art and a portion of the football field, some associated with certain sites have seen a few screens "off-the-record" of the assets I was using for prototyping and programming earlier this year. So, "Here's where the fun begins.", as a famous smuggler once said.

What is this retro-reverse reveal? I'm going to send five people a portion of an image from my in-game Mad Men Football prototype I had up and running last year with the assets I was using for it, by mail (not email, but a physical mail delivery). So, it's a bit retro doing an image release by snail mail these days, and it's a bit reverse by showing the prototype assets first, instead of first showing off an actual in-game asset or even a trailer.

The five people that win the giveaway can share their image with any site(s) of their choice if they want, and they will also receive other promotional package items (like what Shawn Long of Nintendo Enthusiast received in June, but not exactly the same) with the image. WARNING! What the prototype was, is not what the game is becoming!

What about this Armillo fun? As a Wii U owner and now developer as well, I still try to make time to play games on the system. One Wii U game I purchased in July, and have been playing and enjoying a lot, is Armillo. It was developed by Fuzzy Wuzzy Games and if you are curious about the game check out the trailer for it below:

I have played and beaten Armillo, but not to 100% yet! If you own a Wii U and have been even a little bit interested in the game, I suggest giving it a try. I was so impressed with the game after playing through several of the levels, I contacted Fuzzy Wuzzy Games about maybe paying for a download code for it that I could gift/give away.

Instead, the awesome team behind Fuzzy Wuzzy Games agreed to this cross-promotion! So, not only will you receive some Mad Men Football items via snail mail, but you will also receive a Wii U eShop download code for Armillo in the package as well! This giveaway is open to U.S. and European residents only. It will be for two (2) U.S. Armillo eShop codes and promotional packages, and three (3) European Armillo eShop codes and promotional packages.

Want a chance to win an Armillo and Mad Men Football promotional package? Here's how to get two entries into the drawing:
1) Follow @ArmilloGame on Twitter, leave a comment on the Armillo trailer above and include your Twitter handle in that comment (example: "Armillo looks awesome! I hope to win, @YourTwitterHandle."), and RT this Twitter post!

2) Follow @AEGamesNC on Twitter, leave a comment below on this post about your favorite Wii U game or feature or make a tweet about it including the hashtag #MadMenFootball, and RT this Twitter post!

The first winner drawn for each U.S. and European region will receive a promotional package closest to what Shawn received, while the next winners drawn will receive a promotional package but not necessarily with all the exact same concept art prints included.

The giveaway runs from Thursday, August 7th through next Thursday, August 14th, ending at 9:00 AM (PST). Winners will be contacted via direct message on Twitter to get the necessary information for mailing out the promotional packages.

Friday, August 1, 2014

A Mad Men Football update...


First, credit where credit is due, and a big thank you! The new AE Games logo above was designed by a fellow indie developer, Clayton Belcher, who runs Jolly Crouton Media and has already developed and published the PC puzzle game, Splotches! (Like on Facebook, follow on Twitter, or on Google+.)

I have been pretty much silent on the site since the last character reveal in March. So, being the start of a new month, I thought it would be a good time for a little update, and also a good time to answer some questions that have arrived via email and some statements/questions I've seen in comments around different sites in the last few months.

One post you might have missed over the last few months was about a Mad Men Football promotional package I sent out. Shawn Long, of NintendoEnthusiast.com, did a video of the promotional package he received, and you can watch it below:

Some that have been following announcements since the game announcement in February and Julius Caesar's reveal in March, noticed that the characters in the promotional package were the same characters revealed in February and March. One big reason for using George Washington and Julius Caesar in the promotional package, is that even with the great coverage the initial press release, game announcement, and Julius Caesar reveal received on many sites, there are many more sites that didn't cover any of the announcements, or some that just covered the February announcements. For example, Shawn had not seen Julius Caesar before he received his promotional package, which was over 2 months after I had revealed Julius Caesar as a player for the game. As an indie developer and self-funding this project, I'm trying to make sure that as many sites can/will cover the game as possible (and your help in this is appreciated!). And I understand that on some general Nintendo news sites, this might mean some see the same thing(s) a few times.

Shawn also mentioned a new Mad Men Football logo on one of the concept art pieces included in the promotional package, and that new logo was also designed by Clayton, like the new AE Games logo.

Development? Is development still happening on the game? Yes! Development has continued on Mad Men Football, and if any of you missed it or were wondering if my non-developer status with Nintendo has changed since February, I shared with Nintendo Life in early June that I have been approved as a Wii U developer.

Screenshots? Why haven't I released any images of in-game assets, screenshots, or even a video? In short, proper timing and encouragement. When the game was announced in February I had stated, "And I will probably be releasing screenshots from the prototype in the next few weeks, but I didn't want people to get discouraged at the art assets I'm using (if you can call MY assets art)."

I also said in that post (and it was obvious to many before I even stated it), that I'm not an artist. I'm focusing on the programming side of the game. But, I also said that, "Being a self-funded project, and as a developer (programmer) first, the art and animation will be done by an actual artist/animator."

So far, I haven't shown much outside of the concept art for two of the players in the game, and before I show any current in-game assets, screenshots, video, or announce any other characters, I am going to show the assets I created last year for the first prototype and programming purposes.

The first asset(s) shown will be done by what I'm calling a retro-reverse reveal, and shared in a fun way that will be detailed soon in another post. These won't be bullshots, but will be the actual horrid assets I created. A fair warning would be, what the game was, is not what the game is becoming.

And as always, if anybody has any questions or concerns, I think I have responded to every single email I have received since the initial press release and game announcement, feel free to contact me via email.

Sunday, March 16, 2014

Mad Men Football's next reveal...

AE Games is pleased to release its latest character concept sketch, done by David Tenorio who is currently doing the concept art for Mad Men Football. It reveals the next "player" to join the roster for another team in Mad Men Football, in addition to George Washington who was revealed last month!

If you're sick of betrayal, tune in to this teaser.
He hopes not to fail, hail (Mary pass from) Julius Caesar!
We hope the Ides of March, found you well!


Julius Caesar will now be leading his legions to "battle" not on typical battlefields, but instead on football fields! Julius Caesar will be throwing a football down the field to break his "enemies'" defenses, instead of throwing a javelin (or, pilum as some history fans may refer to it)! What historical figure will join the Mad Men Football roster next? Only time will tell...

Saturday, March 15, 2014

Monday, February 17, 2014

Today is Presidents' Day, or Washington's Birthday!

If you live in the United States you may know that today is Presidents' Day, or Washington's Birthday! As many of you may have seen this past weekend, a concept sketch of George Washington as an American football player was revealed along with the announcement of development on Mad Men Football.

To celebrate Presidents' Day, or really Washington's Birthday, and the responses I have received so far to the announcement, I'm sharing the concept sketch of George Washington, but with a slightly different color scheme than the last.


Thanks again to everybody that has been sending emails with questions, comments, and encouragement!

Friday, February 14, 2014

Football, with a historic twist? AE Games' first title...


AE Games, for the first time, is publicly announcing its first title in development, Mad Men Football! What is Mad Men Football, and the idea behind it?

Mad Men Football is a retro-styled American football video game with a historic twist, being developed specifically with the Wii U in mind! Mad Men Football is taking historical figures and groups from battlefields, and putting them on football fields!

Many of the historical figures and groups in the game may have used swords, cannons, and rifles to win battles in the past, but now they will be "battling" to win on the gridiron! Instead of George Washington firing shots at his enemies' heads, he'll be firing passes over their heads.

Mad Men Football is being self-funded right now (no Kickstarter type campaign, unless there is a great request for it), and development started on it in 2013. The goal is to hopefully release Mad Men Football as a Wii U eShop title later this year, in the United States!

Some points to address, that may help answer questions and comments since the press release on Monday:
1) What about past development experience? A young adventurer was once told, "It's dangerous to go alone!" The same can probably be said for game development, "It's dangerous to develop alone!" As a developer first, and not an artist in the least (if that hasn't been figured out already), it would be insane for me to think of producing Mad Men Football without getting help from others. It's why finding an artist was something I wanted to do early on (and did), and have even approached a voice-actor.
2) The development/programming of the game is what is being concentrated on at the moment. Finishing team playbooks, player routes, and the passing mechanics.
3) Being a self-funded project, and as a developer first, the art and animation will be done by an actual artist/animator (and everybody cheered!).
4) The voice-actor that has been contacted, is a professional voice-actor that has provided voice-overs in games. What's a football game, without an announcer?
5) The studio name. Like many indie developers, being that this is a self-funded project for now, the goal is to concentrate on making the game first and using funds to get it released. The studio name may change once we file the official paperwork (have seen lots of positive and negative comments on it though!), but some might have guessed the reasoning behind the current "name" from the initial press release (and maybe even more so now with the first game known).
6) Do you have Wii U SDKs yet? The necessary forms have already been filled out with Nintendo. Development is continuing on the project, as I have heard it can take a little while for a response (sometimes a few months?). So unfortunately, no, there's no unprecedented partnership to announce at this time.
7) Why the site, and press release this early? As some noticed, the site was setup earlier in January, which was done as a placeholder. With the continued bad news from third party developers in regards to the Wii U, I thought that this week with Valentine's Day would be a great week to try and get some good news and encouragement around the Wii U going. Which is why the press release also included the information about using the hashtag #WeLoveWiiU. The press release and announcement are definitely a lot earlier than was initially planned though. And I had no clue what I thought was a simple press release, would turn into the firestorm it did on so many different sites.
8) Is this a hoax? No. And I will probably be releasing screenshots from the prototype in the next few weeks, but I didn't want people to get discouraged at the art assets I'm using (if you can call MY assets art). If anything, the screenshots will show the basic assets that I have been using, as I have programmed plays, and made sure that players (receivers) follow the right paths.
9) To leave everybody with some hope that was discouraged by the clue/hint, site design, logo,and whether or not any of this is/was real, I'll leave you with a professionally done sketch below. Hopefully it will give you a good idea of the direction of some of the historic players, and uniforms, being aimed for in the final design with the teams. (The artist did the player sketch only, not the logo next to him.)


Thanks to everybody again that sent emails, and words of encouragement since the press release on Monday. Also, for those wondering about the site, being that I wasn't originally planning this for this week, is one reason the site is on Blogger. I actually have another hosting site, and it is currently just redirecting to Blogger for now. The hosting site is where the final website will be designed, and it also allows for real email accounts associated with the domain.

There have been some sites asking about potential interviews, and I will update this post with any interviews done in regards to the game/development/myself with the links to them below, if any are still interested. Any interviews done may also answer other questions, that haven't already been answered.